Russell the Bug was a team-based mechanical design project centered on creating a motor-driven toy that used gears, shafts, and four-bar linkages to convert rotational motion into leg movement. We were interested in exploring how everyday objects—like children’s toys—rely on complex engineering decisions, from motion planning to material choice. Designing something playful helped us think creatively while still applying rigorous mechanical analysis.
CAD design
reusing material
layout assembly
layout assembly
measuring and redesigning
designing joints and housing
final assembly
Through this project, I gained hands-on experience with CAD modeling, assembly sequencing, and iterative redesign. We encountered multiple challenges, including miscalculations in link lengths, motor torque limitations, and interference between moving parts, all of which required design adjustments. I learned how changing one parameter—such as motor strength or gear ratio—can cascade through an entire system. This project emphasized the importance of tolerance analysis, realistic torque calculations, and adaptability during fabrication.
In a mechanical design course, I modeled a go-kart steering system using SolidWorks. This project helped me build fluency in parametric CAD, constraint-based assemblies, and mechanical relationships between components. Although I primarily use Fusion, learning SolidWorks reinforced that core CAD skills—such as sketching, mates, and design intent—are highly transferable across platforms. The project strengthened my confidence in quickly adapting to new design software.
In a microcontrollers course, I designed and built a Braille button box that represents a single Braille cell using six physical buttons. Each button corresponds to one dot in the Braille alphabet, and when a combination is pressed, a speaker announces the corresponding letter aloud. The project was designed to be both auditory and visual, with the original intent to use illuminated LED buttons to support users with remaining vision. However, because I had not yet taken a formal circuits course, I unintentionally damaged the LED components during wiring and ultimately focused on the auditory output.
I designed and built a wooden gear and cam system diorama to illustrate the environmental impact of deforestation for infrastructure development. This project was one of my first introductions to laser cutting, as well as functional gear and cam mechanisms. Translating an abstract social issue into a physical, mechanical system helped me understand how motion design can be used for storytelling and visual education, not just machinery.
For a physics course, I built a glow-in-the-dark double pendulum to demonstrate chaotic motion. While the linkage itself is mechanically simple, the resulting motion is highly unpredictable, making it a compelling example of chaos in classical mechanics. This project was especially enjoyable because it combined visual creativity with fundamental physics, showing how even simple systems can produce complex and beautiful behavior.